Zendikar draft
Just got home from our first Zendikar draft, which I have, apparently, won – Mr Coker can reach equal first on points (we’ve lost one game each, but he has a game left to play against Mr Karlov), but I’ll have a higher countback. So woo yeah! Go team awesome! (That’s me. I’m team awesome. No you can’t join.)
My card pool looked like this:
Journey to Nowhere Gatekeeper of Malakir Devout Lightcaster Makindi Shieldmate Geyser Glider Khalni Heart Expedition Territorial Baloth Ondu Cleric Predatory Urge Bog Tatters Vines of Vastwood Joraga Bard Zendikar Farguide Relic Crush Plains |
Blazing Torch Oran-Rief Survivalist Baloth Woodcrasher Burst Lightning Kabira Evangel Stonework Puma Explorer’s Scope Tempest Owl Stonework Puma Spire Barrage Seascape Aerialist Greenweaver Druid Tanglesap Tuktuk Grunts Forest |
Khalni Heart Expedition Timbermaw Larva Turntimber Ranger Vastwood Gorger Shepherd of the Lost Territorial Baloth Summoning Trap Hagra Diabolist River Boa Oran-Rief Survivalist Joraga Bard Frontier Guide Seascape Aerialist Greenweaver Druid Sejiri Refuge |
And my deck looked like this (plus, um… 12 Forests and 5 Plains):
(We use numbered sleeves so that we can reconstruct, analyze the bejeezus out of, and ultimately reverse the draft and give everyone back the cards they opened. Yes, we are that obsessed.)
Obviously there’s an Allies thing happening, plus a touch of landfall supported by the Khalni Heart Expeditions and the Frontier Guide. Removal consists of the first-pick Journey to Nowhere and not much else, so it’s definitely a deck that needs to stay on the front foot.
Fortunately it did, against everyone except Mr Shellshear, sporting a black-red deck without much synergy but with plenty of individual bombs, who beat me senseless with a huge creature with Fear Intimidate.
MVPs were Baloth Woodcrasher (can win on its own with multiple landfalls), Turntimber Ranger, and the pair of of Oran-Rief Survivalists. Play of the night was springing Summoning Trap into Turntimber Ranger against DMM who was playing a mono-blue deck built around Lullmage Mentor. (We were speaking in bad French accents at the time, which made it even more awesome. Don’t ask why.) Vines of Vastwood is very versatile as a combat trick and/or finisher, as you’d expect. Shepherd of the Lost seems good but the only time I got it out it didn’t do much (I was already on the back foot against Mr Shellshear).

Allies doing their thing. The zombie miniatures are +1/+1 tokens or life counters, depending on the context.
My first impressions of Zendikar are definitely encouraging me to go back for second and third impressions.
4 comments4 Comments so far
Leave a reply
Mmmmm….. f/1.4 sustenance with extra low depth of field…
It’s really a nice and helpful piece of info. I’m happy that you simply
shared this helpful info with us. Please keep us up to date like this.
Thanks for sharing.
nike kobe bryant new shoes nike air force 1 brown denim nike air max 2015 volt nike air max 2017 femmes or rose nike shox glitter kicks mens nike air max 90 blue green nike air max griffey 360 diamond nike dunk sky hi loden
hohzuki http://www.hohzuki.com/
michael kors satchels chelsea florida for salemichael kors hobo bedford virginia obituariesmk shoulder bag black lightmichael kors satchels fulton ms veterinarian
adidas zx 750 animal print http://www.thedeutschapple.com/shoesfactory_dk/adidas-zx-750-animal-print