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	<title>Comments on: Nomic: The Gathering</title>
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	<link>http://blog.dmcleish.id.au/2009/12/11/nomic-the-gathering/</link>
	<description>Ramblings on atheism and life from Sydney, Australia.</description>
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		<title>By: Stu</title>
		<link>http://blog.dmcleish.id.au/2009/12/11/nomic-the-gathering/comment-page-1/#comment-258</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Mon, 14 Dec 2009 21:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dmcleish.id.au/?p=647#comment-258</guid>
		<description>Arguably it&#039;s not a direct contradiction, but that&#039;s debatable - if the card says the player can&#039;t concede, then that contradicts  104.3a - because by the card&#039;s mere existence, WOTC published a card which is forbidden by the rules. But it depends how literal you want to get with things.

So to clarify 101.1 I guess you could add &quot;... directly contradicts these rules (whether by express reference to them or by effect) ...&quot;

I would perhaps also add in at the start of 101.2: &quot;Subject to rule 101.1,&quot; which I think would have the effect of making it clear that 101.1 overrides 101.2.

I wish people could run rules through a compiler or something and have the computer spit out the errors.</description>
		<content:encoded><![CDATA[<p>Arguably it&#8217;s not a direct contradiction, but that&#8217;s debatable &#8211; if the card says the player can&#8217;t concede, then that contradicts  104.3a &#8211; because by the card&#8217;s mere existence, WOTC published a card which is forbidden by the rules. But it depends how literal you want to get with things.</p>
<p>So to clarify 101.1 I guess you could add &#8220;&#8230; directly contradicts these rules (whether by express reference to them or by effect) &#8230;&#8221;</p>
<p>I would perhaps also add in at the start of 101.2: &#8220;Subject to rule 101.1,&#8221; which I think would have the effect of making it clear that 101.1 overrides 101.2.</p>
<p>I wish people could run rules through a compiler or something and have the computer spit out the errors.</p>
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		<title>By: David McLeish</title>
		<link>http://blog.dmcleish.id.au/2009/12/11/nomic-the-gathering/comment-page-1/#comment-256</link>
		<dc:creator>David McLeish</dc:creator>
		<pubDate>Mon, 14 Dec 2009 05:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dmcleish.id.au/?p=647#comment-256</guid>
		<description>&lt;i&gt;Most&lt;/i&gt; efficient way, huh?

Section 101 is conveniently already called &quot;The Magic Golden Rules&quot;; I&#039;d probably change 101.1 to say that everything under 101 is an exception (which includes itself), and move the concede rule (104.3a) under 101.

That&#039;s not the most efficient way, because it makes a lot of new rules immutable. I can&#039;t see any rules under 101 for which that would be a problem; but the smallest change would probably be to just change 101.1 to say &quot;The only exceptions are this rule and 104.3a.&quot;

But then...

101.2 says that &quot;When a rule or effect says something can happen and another effect says it can&#039;t, the &#039;can&#039;t&#039; effect wins.&quot; So if rule 104.3a says a player can concede but a card says they can&#039;t, arguably it&#039;s not a direct contradiction (which would fall under the exception to 101.1) but a can/can&#039;t conflict, which the &quot;can&#039;t&quot; should win.

Arguably.

Bloody lawyers.</description>
		<content:encoded><![CDATA[<p><i>Most</i> efficient way, huh?</p>
<p>Section 101 is conveniently already called &#8220;The Magic Golden Rules&#8221;; I&#8217;d probably change 101.1 to say that everything under 101 is an exception (which includes itself), and move the concede rule (104.3a) under 101.</p>
<p>That&#8217;s not the most efficient way, because it makes a lot of new rules immutable. I can&#8217;t see any rules under 101 for which that would be a problem; but the smallest change would probably be to just change 101.1 to say &#8220;The only exceptions are this rule and 104.3a.&#8221;</p>
<p>But then&#8230;</p>
<p>101.2 says that &#8220;When a rule or effect says something can happen and another effect says it can&#8217;t, the &#8216;can&#8217;t&#8217; effect wins.&#8221; So if rule 104.3a says a player can concede but a card says they can&#8217;t, arguably it&#8217;s not a direct contradiction (which would fall under the exception to 101.1) but a can/can&#8217;t conflict, which the &#8220;can&#8217;t&#8221; should win.</p>
<p>Arguably.</p>
<p>Bloody lawyers.</p>
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		<title>By: Stu</title>
		<link>http://blog.dmcleish.id.au/2009/12/11/nomic-the-gathering/comment-page-1/#comment-255</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Sun, 13 Dec 2009 23:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dmcleish.id.au/?p=647#comment-255</guid>
		<description>Is it just coincidence that my Wavatar has glasses?!</description>
		<content:encoded><![CDATA[<p>Is it just coincidence that my Wavatar has glasses?!</p>
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	<item>
		<title>By: Stu</title>
		<link>http://blog.dmcleish.id.au/2009/12/11/nomic-the-gathering/comment-page-1/#comment-254</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Sun, 13 Dec 2009 23:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dmcleish.id.au/?p=647#comment-254</guid>
		<description>Excellent legal reasoning, sir :) I always thought a good programmer would make a good lawyer.

As a followup exercise, what would be the most efficient way to close that loophole?</description>
		<content:encoded><![CDATA[<p>Excellent legal reasoning, sir <img src='http://blog.dmcleish.id.au/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I always thought a good programmer would make a good lawyer.</p>
<p>As a followup exercise, what would be the most efficient way to close that loophole?</p>
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